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1.


    Neelakantam, Srushtika.
    Learning Web-based Virtual Reality [[electronic resource] :] : build and Deploy Web-based Virtual Reality Technology / / Srushtika. Neelakantam, Pant, Tanay. ; . - 1st ed. 2017. - [S. l. : s. n.]. - XIV, 83 p. 61 illus., 54 illus. in color. - Б. ц.
    Зміст:
Chapter 1: Introduction to VR and WebVR --
Chapter 2: Understanding the WebVR API and Frameworks --
Chapter 3: Popular WebVR Projects and Setting Up Our VR Lab --
Chapter 4: Introduction to A Frame --
Chapter 5: Building a VR Based Content Display --
Chapter 6: Building Your Own VR Society --
Chapter 7: Building a VR Based Movie Theatre --
Chapter 8: Version Controlling and Deploying Your Code on GitHub.
Рубрики: Computer input-output equipment.
   Computer programming.

   Hardware and Maker.

   Programming Techniques.

   Web Development.

Анотація: Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, A-Frame, testing applications on Google Cardboard, and so on. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects. You will: Experience WebVR, the WebVR API, and WebVR libraries Make use of various pieces of VR hardware See popular WebVR projects Use A-Frame to build your own WebVR projects.

Перейти: https://doi.org/10.1007/978-1-4842-2710-7

Дод.точки доступу:
Pant, Tanay.; Neelakantam, Srushtika. \.\; SpringerLink (Online service)
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2.


    Kishore, T.
    Learn Autodesk Inventor 2018 Basics [[electronic resource] :] : 3D Modeling, 2D Graphics, and Assembly Design / / T. Kishore ; . - 1st ed. 2017. - [S. l. : s. n.]. - XV, 399 p. 1034 illus., 931 illus. in color. - Б. ц.
Рубрики: Computer input-output equipment.
   Computer-aided engineering.

   Engineering design.

   Multimedia systems .

   Design.

   Hardware and Maker.

   Computer-Aided Engineering (CAD, CAE) and Design.

   Engineering Design.

   Media Design.

   Design, general.

Анотація: Get started with the basics of part modeling, assembly modeling, presentations, and drawings in this step-by-step tutorial on Autodesk Inventor fundamentals. Next, this book teaches you some intermediate-level topics such as additional part modeling tools, sheet metal modeling, top-down assembly features, assembly joints, and dimension and annotations.  Engaging explanations, practical examples, and step-by-step instructions make this tutorial book complete. Once you have read Learn Autodesk Inventor 2018 Basics you will be able to use Autodesk Inventor for 3D modeling, 2D drawings, finite element analysis, mold design, and other purposes, just like a design professional. You will gain all the basic information and essential skills you need to work in Autodesk Inventor immediately. You will: Carry out virtual 3D modeling for your next 3D printing projects Design molds for 3D printing and other projects Generate 2D drawings Apply basic finite element analysis for figuring stress, tension, and optimized dimensions for your 3D printing projects.

Перейти: https://doi.org/10.1007/978-1-4842-3225-5

Дод.точки доступу:
Kishore, T. \.\; SpringerLink (Online service)
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3.


    Pajankar, Ashwin.
    Raspberry Pi Supercomputing and Scientific Programming [[electronic resource] :] : MPI4PY, NumPy, and SciPy for Enthusiasts / / Ashwin. Pajankar ; . - 1st ed. 2017. - [S. l. : s. n.]. - XXII, 171 p. 95 illus., 90 illus. in color. - Б. ц.
    Зміст:
Chapter 1: Introduction to Single Board Computers and Raspberry Pi --
Chapter 2: Important Linux Commands and Remote Connectivity --
Chapter 3: Introduction to Python --
Chapter 4: ­­­­­­­Introduction to Supercomputers --
Chapter 5: ­­­Message Passing Interface --
Chapter 6: Building the Supercomputer --
Chapter 7: Overclocking Raspberry Pi --
Chapter 8: Parallel Programming in Python 3 --
Chapter 9: Introduction to SciPy Stack and Symbolic Programming --
Chapter 10: Introduction to NumPy --
Chapter 11: Introduction to SciPy --
Chapter 12: Signal Processing with SciPy --
Chapter 13: Image processing with SciPy --
Chapter 14: Matplotlib.
Рубрики: Computer input-output equipment.
   Computer graphics.

   Programming languages (Electronic computers).

   Python (Computer program language).

   Hardware and Maker.

   Computer Graphics.

   Programming Languages, Compilers, Interpreters.

   Python.

Анотація: Build an inexpensive cluster of multiple Raspberry Pi computers and install all the required libraries to write parallel and scientific programs in Python 3. This book covers setting up your Raspberry Pis, installing the necessary software, and making a cluster of multiple Pis. Once the cluster is built, its power has to be exploited by means of programs to run on it. So, Raspberry Pi Supercomputing and Scientific Programming teaches you to code the cluster with the MPI4PY library of Python 3. Along the way, you will learn the concepts of the Message Passing Interface (MPI) standards and will explore the fundamentals of parallel programming on your inexpensive cluster. This will make this book a great starting point for supercomputing enthusiasts who want to get started with parallel programming. The book finishes with details of symbolic mathematics and scientific and numerical programming in Python, using SymPi, SciPy, NumPy, and Matplotlib. You’ll see how to process signals and images, carry out calculations using algebra, and visualize your results, all using Python code. With the power of a Raspberry Pi supercomputer at your fingertips, data-intensive scientific programming becomes a reality at home. You will: Discover the essentials of supercomputing Build a low-cost cluster of Raspberry Pis at home Harness the power of parallel programming and the Message Passing Interface (MPI) Use your supercomputer for symbolic, numerical, and scientific programming.

Перейти: https://doi.org/10.1007/978-1-4842-2878-4

Дод.точки доступу:
Pajankar, Ashwin. \.\; SpringerLink (Online service)
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4.


    Pylayeva, Dana.
    Introduction to DevOps with Chocolate, LEGO and Scrum Game [[electronic resource] /] : монография / Dana. Pylayeva ; . - 1st ed. 2017. - [S. l. : s. n.]. - XVII, 140 p. 116 illus. in color. - Б. ц.
    Зміст:
1. Introduction --
2. About this book --
3. Rules of the Game --
4. Game Components --
5. Room Setup --
6. Know Your Timebox --
7. Be a Gamemaster --
8. Play history and modifications --
9. Key takeaways --
Appendix. Handouts, Role Cards and Posters --
Bibliography.
Рубрики: Computer programming.
   Computer games—Programming.

   Computer input-output equipment.

   Programming Techniques.

   Game Development.

   Hardware and Maker.

Анотація: Discover a role-based simulation game, designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills, and grow the Scrum-team circle to include Operations. The game combines ideas from "The Phoenix Project" with the experience gained from real-life challenges, encountered by development and operations teams in many organizations. Security vulnerabilities, environments patching, deployment code freeze, development and operations silos - the game helps simulate an end-to-end product delivery process and visualize the bottlenecks in the value delivery flow. Introduction to DevOps with Chocolate, LEGO and Scrum Game engages all five senses to maximize learning effectiveness and in three sprints takes players through a gamified DevOps transformation journey. You will: Play the Chocolate, LEGO and Scrum role-simulation game Gain knowledge of DevOps and how to apply the game to it See how this game illustrates the DevOps cycle as a case study.

Перейти: https://doi.org/10.1007/978-1-4842-2565-3

Дод.точки доступу:
Pylayeva, Dana. \.\; SpringerLink (Online service)
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5.


    Hart-Davis, Guy.
    Deploying Raspberry Pi in the Classroom [[electronic resource] /] : монография / Guy. Hart-Davis ; . - 1st ed. 2017. - [S. l. : s. n.]. - XXIV, 293 p. 181 illus., 180 illus. in color. - Б. ц.
Рубрики: Computer input-output equipment.
   Microprogramming .

   Programming languages (Electronic computers).

   Hardware and Maker.

   Control Structures and Microprogramming.

   Programming Languages, Compilers, Interpreters.

Анотація: This book is for anyone who’s looking to deploy Raspberry Pi computers in a classroom or lab situation and explains how to navigate the hardware and software choices you face. Deploying Raspberry Pi in the Classroom equips you with the skills and knowledge to plan and execute a deployment of Raspberry Pi computers in the classroom. Teachers and IT administrators at schools will see how to set up the hardware and software swiftly on your own or with the help of your students. Step-by-step instructions and practical examples walk you through building your Raspberry Pi workstations and your network, managing the computers and the network, and troubleshooting any problems that arise. This book offers several points to involve your students through hands-on activities. These activities are designed to benefit your beginner and older or more able students alike. Make Deploying Raspberry Pi in the Classroom a part of you instructional library today.

Перейти: https://doi.org/10.1007/978-1-4842-2304-8

Дод.точки доступу:
Hart-Davis, Guy. \.\; SpringerLink (Online service)
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6.


    Pajankar, Ashwin.
    Raspberry Pi Image Processing Programming [[electronic resource] :] : develop Real-Life Examples with Python, Pillow, and SciPy / / Ashwin. Pajankar ; . - 1st ed. 2017. - [S. l. : s. n.]. - XIX, 126 p. 70 illus., 53 illus. in color. - Б. ц.
    Зміст:
Chapter 1: Getting Started --
Chapter 2: Python and Digital Image Processing --
Chapter 3: PIL, pillow, matplotlib, images, and cameras --
Chapter 4: Basic Image processing operations --
Chapter 5: Advanced Pillow --
Chapter 6: Introduction to numpy and scipy --
Chapter 7: Basic Image processing with scipy.ndimage --
Chapter 8: Advance topics --
Chapter 9: Advanced Matplotlib.
Рубрики: Artificial intelligence.
   Computer input-output equipment.

   Python (Computer program language).

   Artificial Intelligence.

   Hardware and Maker.

   Python.

Анотація: Write your own Digital Image Processing programs with the use of pillow, scipy.ndimage, and matplotlib in Python 3 with Raspberry Pi 3 as the hardware platform. This concise quick-start guide provides working code examples and exercises. Learn how to interface Raspberry Pi with various image sensors. What You Will Learn: •Understand Raspberry Pi concepts and setup •Understand digital image processing concepts •Study pillow, the friendly PIL fork •Explore scipy.ndimage and matplotlib •Master use of the Pi camera and webcam.

Перейти: https://doi.org/10.1007/978-1-4842-2731-2

Дод.точки доступу:
Pajankar, Ashwin. \.\; SpringerLink (Online service)
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7.


    Seneviratne, Pradeeka.
    Building Arduino PLCs [[electronic resource] :] : the essential techniques you need to develop Arduino-based PLCs / / Pradeeka. Seneviratne ; . - 1st ed. 2017. - [S. l. : s. n.]. - XIII, 183 p. 145 illus., 128 illus. in color. - Б. ц.
Рубрики: Computer input-output equipment.
   Logic design.

   Control engineering.

   Hardware and Maker.

   Logic Design.

   Control and Systems Theory.

Анотація: This book presents the fundamentals of PLCs and explains in a practical approach how to draw Ladder Logic diagrams to represent PLC design methods for wide variety of automated applications. Building Arduino PLCs starts by explaining how to build and test a simple Arduino-based 5V DC PLC with Arduino hardware and Grove base shield. You'll then learn how to build 12V DC PLC with Arduino hardware, relays, and various passive components. Then the final part of the book will show readers how to control 120v/240V applications with PLCs by enhancing the design with optocouplers and relays. The Arduino development environment, including Arduino UNO, Arduino Ethernet board, Arduino Ethernet shield, and Arduino WiFi shield are also featured in building a set of simple to complex PLCs.

Перейти: https://doi.org/10.1007/978-1-4842-2632-2

Дод.точки доступу:
Seneviratne, Pradeeka. \.\; SpringerLink (Online service)
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8.


    Horvath, Joan.
    3D Printed Science Projects Volume 2 [[electronic resource] :] : physics, Math, Engineering and Geology Models / / Joan. Horvath, Cameron, Rich. ; . - 1st ed. 2017. - [S. l. : s. n.]. - XVIII, 181 p. 87 illus., 82 illus. in color. - Б. ц.
    Зміст:
Chapter 1. Pendulums --
Chapter 2. Geology --
Chapter 3. Snow and Ice --
Chapter 4. Doppler and Mach --
Chapter 5. Moment of Inertia --
Chapter 6. Probability --
Chapter 7. Digital Logic --
Chapter 8. Gravitational Waves --
Appendix A. 3D Printing and OpenSCAD --
Appendix B. Links.
Рубрики: Computer input-output equipment.
   Hardware and Maker.

Анотація: Learn physics, engineering, and geology concepts usually seen in high school and college in an easy, accessible style. This second volume addresses these topics for advanced science fair participants or those who just like reading about and understanding science. 3D Printed Science Project Volume 2 describes eight open-source 3D printable models, as well as creative activities using the resulting 3D printed pieces. The files are designed to print as easily as possible, and the authors give tips for printing them on open source printers. As 3D printers become more and more common and affordable, hobbyists, teachers, parents, and students stall out once they've printed some toys and a few household items. To get beyond this, most people benefit from a “starter set” of objects as a beginning point in their explorations, partially just to see what is possible. This book tells you the solid science stories that these models offer, and provides them in open-source repositories. .

Перейти: https://doi.org/10.1007/978-1-4842-2695-7

Дод.точки доступу:
Cameron, Rich.; Horvath, Joan. \.\; SpringerLink (Online service)
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9.


    Trobaugh, James Jeffrey.
    Winning Design! [[electronic resource] :] : LEGO MINDSTORMS EV3 Design Patterns for Fun and Competition / / James Jeffrey. Trobaugh ; . - 2nd ed. 2017. - [S. l. : s. n.]. - XX, 263 p. 280 illus., 270 illus. in color. - Б. ц.
    Зміст:
1. Design Considerations --
2. Chassis Design --
3. Going Straight --
4. Consistent Turning --
5. Line Following and Detection --
6. Squaring Up --
7. Collision Detection --
8. Passive Attachments --
9. Power Attachments --
10. Pneumatics --
11. Master Programs --
12. Program Management --
13. Documentation and Presentation --
14. Appendix A: Building Demobot.
Рубрики: Computer input-output equipment.
   Robotics.

   Automation.

   Computer programming.

   Hardware and Maker.

   Robotics and Automation.

   Programming Techniques.

Анотація: Design that works! It's what you need if you're building and competing with LEGO MINDSTORMS EV3 robotics. You'll find uses for the new light sensors and gyro sensors in navigation, helping you to follow lines and make turns more consistently. Approach collision detection with greater confidence through EV3's ultrasonic sensor. Learn new designs for power attachments. Winning Design! is about building with LEGO MINDSTORMS EV3 for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute toward success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS EV3. You’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You’ll produce designs that won’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You’ll find chapters on program design and organization with tips on effective coding and documentation practices. You’ll learn about master programs and the needed flexibility they provide. There’s even a section on presenting your robot and software designs to the judges. Winning Design! is the book you need if you're involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you’ll find much in this book to make your design and competition experience fun and memorable, and educational. Don't be without this book if you're leading a team of young people as they build skills toward a future in technology.

Перейти: https://doi.org/10.1007/978-1-4842-2105-1

Дод.точки доступу:
Trobaugh, James Jeffrey. \.\; SpringerLink (Online service)
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10.


    Kurniawan, Agus.
    Arduino Programming with .NET and Sketch [[electronic resource] /] : монография / Agus. Kurniawan ; . - 1st ed. 2017. - [S. l. : s. n.]. - XV, 168 p. 130 illus., 127 illus. in color. - Б. ц.
Рубрики: Computer input-output equipment.
   Hardware and Maker.

Анотація: Leverage .NET and Sketch in Arduino development implementation and integrate it into your .NET program. There are many Arduino models and compatible shields thn beat ca used in Arduino boards. Integrating between an Arduino platform and .NET technology or Sketch can produce more advantages. Arduino Programming using .NET and Sketch shows readers how to do so with practical Arduino projects, such as preparing a development environment, performing sensing and actuating with external devices, implementing Windows Remote Arduino and building a simple IoT program. Use this quick reference to learn the basics of the Arduino platform and start your Arduino programming in .NET and Sketch today.

Перейти: https://doi.org/10.1007/978-1-4842-2659-9

Дод.точки доступу:
Kurniawan, Agus. \.\; SpringerLink (Online service)
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11.


    Newmarch, Jan.
    Raspberry Pi GPU Audio Video Programming [[electronic resource] /] : монография / Jan. Newmarch ; . - 1st ed. 2017. - [S. l. : s. n.]. - XXIII, 439 p. 8 illus. in color. - Б. ц.
    Зміст:
1. Introduction to Raspberry Pi --
2. Khronos Group --
3. Compiling Programs for the Raspberry Pi --
4. Dispmanx on the Raspberry Pi --
5. EGL on RPi --
6. OpenGL ES on RPi --
7. OpenMAX on RPi Concepts --
8. OpenMAX Components --
9. OpenMAX on the RPi State --
10. OpenMAX IL Client Library on the RPi --
11. OpenMAX Buffers on the RPi --
12. Image Processing on the RPi --
13. OpenMAX Video Processing on the RPi --
14. OpenMAX Audio on the RPi --
15. Rendering OpenMAX to OpenGL on the RPi --
16. Playing Multimedia Files on the RPi --
17. Basic OpenVG on the RPi --
18. Text Processing in OpenVG on the RPi --
19. Overlays on the RPi.
Рубрики: Computer input-output equipment.
   Electronics.

   Microelectronics.

   Programming languages (Electronic computers).

   Power electronics.

   Hardware and Maker.

   Electronics and Microelectronics, Instrumentation.

   Programming Languages, Compilers, Interpreters.

   Power Electronics, Electrical Machines and Networks.

Анотація: Delve into the Broadcom VideoCore GPU used on the Raspberry Pi and master topics such as OpenGL ES and OpenMAX. Along the way, you’ll also learn some Dispmanx, OpenVG, and GPGPU programming. The author, Jan Newmarch bumped into a need to do this kind of programming while trying to turn the RPi into a karaoke machine: with the CPU busting its gut rendering MIDI files, there was nothing left for showing images such as karaoke lyrics except for the GPU, and nothing really to tell him how to do it. Raspberry Pi GPU Audio Video Programming scratches his itch and since he had to learn a lot about RPi GPU programming, he might as well share it with you. What started as a side issue turned into a full-blown project of its own; and this stuff is hard. What You'll Learn Use Dispmanx and EGL on Raspberry Pi Work with OpenMAX and its components, state, IL Client Library, * * Buffers, and more on RPi Process images and video on RPi Handle audio on RPi Render OpenMAX to OpenGL on the RPi Play multimedia files on the RPi Use OpenVG for text processing and more Master overlays Who This Book Is For You should be comfortable with C programming and at least some concurrency and thread programming using it. This book is for experienced programmers who are new or learning about Raspberry Pi. .

Перейти: https://doi.org/10.1007/978-1-4842-2472-4

Дод.точки доступу:
Newmarch, Jan. \.\; SpringerLink (Online service)
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12.


    Roberts, Ralph.
    Mastering Media with the Raspberry Pi [[electronic resource] :] : media Centers, Music, High End Audio, Video, and Ultimate Movie Nights / / Ralph. Roberts ; . - 1st ed. 2017. - [S. l. : s. n.]. - XV, 222 p. 171 illus. in color. - Б. ц.
Рубрики: Microprogramming .
   Input-output equipment (Computers).

   Computer programming.

   Computer input-output equipment.

   Control Structures and Microprogramming.

   Input/Output and Data Communications.

   Programming Techniques.

   Hardware and Maker.

Анотація: Create and maintain Raspberry Pi-based entertainment systems in a comprehensive and fun manner. Instead of front-loading a bunch of theory and minutia, this book takes a more practical approach of showing what’s needed when it’s needed.  You'll first explore the possibilities and options available. Then you'll learn the hardware and software requirements based on different builds and projects. Finally, you'll be guided through building media centers, music players, recording studios, etc. Mastering Media with the Raspberry Pi presents all of this and more in an easy-to-understand-and-accomplish way, in plain English. This book shows students and hobbyists alike how to get the most from their music and other media and how to leverage the various major media formats out there.

Перейти: https://doi.org/10.1007/978-1-4842-2728-2

Дод.точки доступу:
Roberts, Ralph. \.\; SpringerLink (Online service)
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13.


    Soper, Mark Edward.
    Expanding Your Raspberry Pi [[electronic resource] :] : storage, printing, peripherals, and network connections for your Raspberry Pi / / Mark Edward. Soper ; . - 1st ed. 2017. - [S. l. : s. n.]. - XV, 204 p. 164 illus., 163 illus. in color. - Б. ц.
    Зміст:
Chapter 1: Raspberry Pi System Anatomy --
Chapter 2: The Distro Bunch --
Chapter 3: Adding Mass Storage --
Chapter 4: Connecting to a Workgroup Network --
Chapter 5: Sharing an Internet connection --
Chapter 6: Setting up a print and scan server --
Chapter 7: Imaging and Video --
Chapter 8: Media Serving --
Chapter 9: GPIO Anatomy and Applications --
Chapter 10: Taking Your Raspberry Pi on the Road.
Рубрики: Microprogramming .
   Input-output equipment (Computers).

   Computer programming.

   Computer input-output equipment.

   Control Structures and Microprogramming.

   Input/Output and Data Communications.

   Programming Techniques.

   Hardware and Maker.

Анотація: Gain a deeper understanding of how Raspberry Pi works to get the results you want right in the palm of your hand. This book helps you understand the right connections and software to drive your Raspberry Pi into opening the worlds of programming, electronic experiments, system control, digital imaging, and the Internet of Things to you. You'll discover how to expand your Pi’s storage for bigger programs, use its onboard connections to interface with cameras and control devices, printers and scanners. You'll also see how to share information with Windows and Apple computers and mobile devices, and use it away from AC power. You’ll be able to turn any HDTV into a media player; stream and share files from desktop and mobile devices; use your Pi for image capture via camera or scanner; and more! Expanding Your Raspberry Pi is your guide to doing almost anything a bigger computer can do – if you’re ready for the challenge.

Перейти: https://doi.org/10.1007/978-1-4842-2922-4

Дод.точки доступу:
Soper, Mark Edward. \.\; SpringerLink (Online service)
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14.


    Rollins, Mark.
    The UBTECH Jimu Robots Builder’s Guide [[electronic resource] :] : how to Create and Make Them Come to Life / / Mark. Rollins ; . - 1st ed. 2017. - [S. l. : s. n.]. - VII, 225 p. 304 illus. in color. - Б. ц.
    Зміст:
Chapter 1: Jimu Robots in STEM Education.- Chapter 2: Jimu Robots Kits --
Chapter 3: Jimu Robots Software --
Chapter 4: Designing a Basic Creation --
Chapter 5:  Designing a Walking Creation --
Chapter 6:  The Robotic Arm --
Chapter 7:  Creating the Robot Transformer.
Рубрики: Computer input-output equipment.
   Hardware and Maker.

Анотація: Create robots and other mechanical devices with UBTECH's Jimu Robots kit. This book shows you the high potential for STEM learning with the Jimu Robots, hardware, and software. You'll design a basic and walking creation and bring to life robots of your own.  As UBTECH expands their Jimu Robots into the hands of STEM learners and teachers, this book serves as its official companion, providing an introduction to the Jimu Robots wide range of capabilities. In short, The UBTECH Jimu Robots Builder’s Guide will provide inspiration and innovative potential to existing users and those who are into the growing tech/maker trend of Jimu Robots.

Перейти: https://doi.org/10.1007/978-1-4842-2925-5

Дод.точки доступу:
Rollins, Mark. \.\; SpringerLink (Online service)
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15.


    Beningo, Jacob.
    Reusable Firmware Development [[electronic resource] :] : a Practical Approach to APIs, HALs and Drivers / / Jacob. Beningo ; . - 1st ed. 2017. - [S. l. : s. n.]. - XXII, 308 p. 115 illus., 90 illus. in color. - Б. ц.
    Зміст:
Chapter 1 Concepts for Developing Portable Firmware --
Chapter 2 API and HAL Fundamentals --
Chapter 3 Device Driver Fundamentals in C --
Chapter 4 Writing Reusable Drivers --
Chapter 5 Documenting Firmware with Doxygen --
Chapter 6 The Hardware Abstraction Layer Design Process --
Chapter 7 HAL Design for GPIO --
Chapter 8 HAL Design for SPI --
Chapter 9 HAL Design for EEPROM and Memory Devices --
Chapter 10 API Design for Embedded Applications --
Chapter 11 Testing Portable Embedded Software --
Chapter 12 A Practical Approach to Code Reuse --
Final Thoughts.
Рубрики: Computer input-output equipment.
   Computer programming.

   Hardware and Maker.

   Programming Techniques.

Анотація: Gain the knowledge and skills necessary to improve your embedded software and benefit from author Jacob Beningo’s more than 15 years developing reusable and portable software for resource-constrained microcontroller-based systems. You will explore APIs, HALs, and driver development among other topics to acquire a solid foundation for improving your own software. Reusable Firmware Development: A Practical Approach to APIs, HALs and Drivers not only explains critical concepts, but also provides a plethora of examples, exercises, and case studies on how to use and implement the concepts. You will: Develop portable firmware using the C programming language Discover APIs and HALs, explore their differences, and see why they are important to developers of resource-constrained software  Master microcontroller driver development concepts, strategies, and examples Write drivers that are reusable across multiple MCU families and vendors Improve the way software documented Design APIs and HALs for microcontroller-based systems.

Перейти: https://doi.org/10.1007/978-1-4842-3297-2

Дод.точки доступу:
Beningo, Jacob. \.\; SpringerLink (Online service)
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16.


    Bell, Charles.
    MicroPython for the Internet of Things [[electronic resource] :] : a Beginner’s Guide to Programming with Python on Microcontrollers / / Charles. Bell ; . - 1st ed. 2017. - [S. l. : s. n.]. - XXI, 445 p. 168 illus. in color. - Б. ц.
    Зміст:
1. What Is the Internet of Things? --
2. Introducing MicroPython --
3. MicroPython Hardware --
4. How to Program in MicroPython --
5. MicroPython Libraries --
6. Low-Level Hardware Support --
7. Electronics for Beginners --
8. Project 1: Hello, World! MicroPython Style --
9. Project 2: Stoplight Simulator --
10. Project 3: Plant Monitoring --
11. Project 4: Using Weather Sensors --
12. Where to Go from Here --
13. Appendix.
Рубрики: Python (Computer program language).
   Computer input-output equipment.

   Open source software.

   Computer programming.

   Python.

   Hardware and Maker.

   Open Source.

Анотація: Quickly learn to program for microcontrollers and IoT devices without a lot of study and expense. MicroPython and controllers that support it eliminate the need for programming in a C-like language, making the creation of IoT applications and devices easier and more accessible than ever.  MicroPython for the Internet of Things is ideal for readers new to electronics and the world of IoT. Specific examples are provided covering a range of supported devices, sensors, and MicroPython boards such as Pycom’s WiPy modules and MicroPython’s pyboard. Never has programming for microcontrollers been easier. The book takes a practical and hands-on approach without a lot of detours into the depths of theory. The book: Shows a faster and easier way to program microcontrollers and IoT devices Teaches MicroPython, a variant of one of the most widely used scripting languages Is friendly and accessible to those new to electronics, with fun example projects What You'll Learn: Program in MicroPython Understand sensors and basic electronics Develop your own IoT projects Build applications for popular boards such as WiPy and pyboard Load MicroPython on the ESP8266 and similar boards Interface with hardware breakout boards Connect hardware to software through MicroPython Explore the easy-to-use Adafruit IO connecting your microcontroller to the cloud.

Перейти: https://doi.org/10.1007/978-1-4842-3123-4

Дод.точки доступу:
Bell, Charles. \.\; SpringerLink (Online service)
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17.


    Bell, Mark.
    LEGO® MINDSTORMS® EV3 [[electronic resource] :] : the Mayan Adventure / / Mark. Bell, KELLY, JAMES FLOYD. ; . - 2nd ed. 2017. - [S. l. : s. n.]. - XXIII, 333 p. 442 illus., 387 illus. in color. - Б. ц.
    Зміст:
1. Tomb, Trap, and Trigger --
2. ExploroBot - Planning and Design --
3. ExploroBot - Build It --
4. ExploroBot - Program It --
5. String, Pebbles, and Gravity --
6. StringBot - Planning --
7. StringBot - Build It --
8. StringBot - Program It --
9. Scroll, Key, and Camera --
10. SnapShotBot - Planning and Design --
11. SnapShotBot - Build It --
12. SnapShotBot - Program It --
13. Get In, Grab It, Get Out --
14. GrabberBot - Planning and Design --
15. GrabberBot - Build It --
16. GrabberBot - Program It --
17. Bravery, Wisdom, and Honor --
18. PushBot - Planning and Design --
19. PushBot - Build It --
20. PushBot - Program It --
21. Discovery, Secret, and Home --
22. Appendix A: The MINDSTORMS Community and EV3 Web Sites --
23. Appendix B: Robot Commander Remote Control App --
24. Appendix C: Kit Organization- Where Do All Those Parts Go? --
25. Appendix D: Building Instructions for Bots.
Рубрики: Computer input-output equipment.
   Robotics.

   Automation.

   Software engineering.

   Hardware and Maker.

   Robotics and Automation.

   Software Engineering/Programming and Operating Systems.

Анотація: Build five robots to overcome obstacles and lead a team of explorers deep into a Mayan tomb. You are along for the ride with Evan and his archaeologist uncle as they explore a Mayan pyramid complete with traps and treasures. Using a variety of EV3 robots, the archaeology team is able to move deeper into the tomb, all the way to the sarcophagus of King Ixtua. But beware of the traps! The pyramid's design has successfully deterred unwanted visitors through the centuries, and your team will need to be careful and alert. LEGO MINDSTORMS EV3: The Mayan Adventure guides in the design, construction, and programming of unique explorer robots to open “the newly discovered tomb of an ancient Mayan king." You will learn and use a workmanlike design methodology that teaches you about your robot’s motors and sensors. Complete building and programming instructions are provided for each robot, giving you as much guidance as you want, to learn as you build. Can you help Evan and the team of explorers navigate through the old pyramid and gain entry to King Ixtua's tomb? Read the stories, dig in to the environments, and create the robots that will reveal the secrets of The Mayan Adventure.   Updates the beloved Mayan Adventure to the latest LEGO MINDSTORMS EV3 hardware and software. Shows how to build all five EV3 robots to solve real-world problems. Includes Design Journal pages and Engineering Notes that encourage constructive brainstorming.

Перейти: https://doi.org/10.1007/978-1-4842-2262-1

Дод.точки доступу:
KELLY, JAMES FLOYD.; Bell, Mark. \.\; SpringerLink (Online service)
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18.


    Tickoo, Omesh.
    Making Sense of Sensors [[electronic resource] :] : end-to-End Algorithms and Infrastructure Design from Wearable-Devices to Data Centers / / Omesh. Tickoo, Iyer, Ravi. ; . - 1st ed. 2017. - [S. l. : s. n.]. - XIII, 117 p. 84 illus. - Б. ц.
    Зміст:
Chapter 1: Introducing the Pipeline --
Chapter 2: From Data to Recognition --
Chapter 3: Multimodal Recognition --
Chapter 4: Contextual Recognition --
Chapter 5: Representing Relationships --
Chapter 6: Relationships and Knowledge --
Chapter 7: Knowledge Representation.
Рубрики: Computer input-output equipment.
   Computer science.

   Computer programming.

   Hardware and Maker.

   Computer Science, general.

   Programming Techniques.

Анотація: This book outlines the common architectures used for deriving meaningful data from sensors. In today’s world we are surrounded by sensors collecting various types of data about us and our environments. These sensors are the primary input devices for wearable computers, internet-of-things, and other mobile devices. This book provides the reader with the tools to understand how sensor data is converted into actionable knowledge and provides tips for in-depth work in this field. The information is presented in way that allows readers to associate the examples with their daily lives for better understanding of the concepts. Making Sense of Sensors starts with an overview of the general pipeline to extract meaningful data from sensors. It then dives deeper into some commonly used sensors and algorithms designed for knowledge extraction. Practical examples and pointers to more information are used to outline the key aspects of Multimodal recognition. The book concludes with a discussion on relationship extraction, knowledge representation, and management. .

Перейти: https://doi.org/10.1007/978-1-4302-6593-1

Дод.точки доступу:
Iyer, Ravi.; Tickoo, Omesh. \.\; SpringerLink (Online service)
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